Age of Zombies – The iPhone game review
Developer: Halfbrick Studios
Mobile is often said to be the next great revolution in gaming, I am 26 and i vividly remember playing snake until the batteries ran out on my Nokia 3310 and hearing then that the Gameboy was dead, Well that was 14 years ago and i think we are finally getting to the point were the mobile phone could be your portable gaming machine of choice. There are some really quality titles available these days and AoZ happens to be a really good game that can had for less than a pound.
Somehow this game has managed to shoehorn a story in, This story is a very simple one involving zombies because lets be honest zombies are always cool. In case you couldn’t tell I was being sarcastic because I’m so over zombies, I think many writers who use them are lazy because they require no explanation, I would rather see something else but then this is an iPhone game and I don’t think they have the largest budget around. So back to the story of AoZ involves zombies who have been created in a laboratory by an evil mad scientist, The main protagonist invades the laboratory in order to stop the zombies, So the scientist sends the zombies back through time to infect humanity, they are off course closely by are protagonist. Then are protagonist must battle the zombies across 5 different time zones in order to save humanity. There lots of time based jokes that follow, for example when he’s in the 30’s he makes quips about joining the mafia and other very bad puns. Now that last bit sounds awful and it is but the game makes up for this by being very aware of its awfulness, I found myself chuckling along. more than once.
The game play of this game like most iPhone games is a very simple affair, It tries to replicate the dual sticks of a play station, With the left one being used for movement and the right being for attack, The controls are pretty bad but more on that later. When you’re dumped into this world you are attacked by wave after wave of zombies and you must fight them off or become lunch, its as simple as that and quite frankly that’s all it needs to be. I don’t seem to remember anyone moaning about Tetris so I’m not going to moan about this. One of the best things about this game though has to be the sheer variety of secondary weapons, everything from a sentry gun to the truly awesome mini gun (in case you couldn’t tell that was my favorite) are available and there is nothing more satisfying than watching the mini gun take down zombie wave after zombie wave.
Like I mentioned earlier though the controls are an issue, the lack of tactile feedback on the iPhone always leads to many misfires, the grenades are a perfect example of this because they require you touch something just above the analogue stick and when you remove your finger the whole track pad resets so you very rarely throw a grenade but this is just a minor gripe and the only thing that i couldn’t overlook.
Why does every iPhone game feel the need to have loud repetitive music? This is an iPhone game and for some reason they don’t seem to understand that I’m more than likely playing it on the bus or some other form of public transport, that or I’m listening to my music. Well I wish I could listen to music but this game seems to feel that its soundtrack is far more important, I’m going to let you in on a little secret its not, its repetitive synth music and it’s not that good and in no way am i going to buy it on iTunes no matter how much you would like me too.
In Conclusion despite some music issues I rather enjoyed this games and will probably keep it on my iPhone for a bit longer than normal, it is a steal at 69p (although they often make it free) and although the game play is rather simple the variety is enough to keep things interesting for about a week. This game is painfully short though with only five available worlds you can easily complete this in one day but for only 69 pence you cant really say anything too bad. It was a really good game and I happily awarded it:
Verdict: 5 of 6