This whole article stems from an argument that was had in guild chat a few nights ago. There were a couple of us saying that free to play is killing the game community and a couple saying that wasn’t the case at all.
The way I see it is that the free to play games have opened the game up to everyone and that is a very good thing. I think that everyone should have a chance to play whatever game the want too. Some people can’t afford to pay a subscription or buy a game out right. So this give them the chance to get in and play.
While the free to play games have opened the game to a larger audience, I would have to say that you have a lot less dedication of the gamers that play now. Why you might ask. Well, you get a lot of people who just pop in to see what the game is all about and don’t dedicate themselves to learning the finer points of the game.
You also get a lot more part time players who play the game more casually. That’s fine as long as you not part of a competitive guild.
I think this is the case with most of the free to play players, they tend to be more of a casual player group. So they don’t really care as much about progress in game, but there are some exceptions to this rule.
Another thing I notice more of is less of a trade market in most Free to Play games. If look at the market or auction house, I see less player made goods available, is this a case of casuals players not wanting to craft or just less items need, or because of the introduction of bought specialty items from game shop. So that leads me to think people would rather buy and item with real money than have to work to find items to make it in game. It’s the easy way out!
Regardless how you feel about the Free to Play games they continue to be more profitable than subscription based games, so we don’t plan on seeing them disappear anytime soon. They way I see it so far I cant complain too much I have tried a bunch of games for free which has probably saved me a lot of money.
So today ask you is free to play killing the in game community?