Classless Game Play

Posted on 6/26/2013 by with 2 comments

Classless Game Play

Having classes only limits your play style!

I play a lot of RPG’s and anyone that has, knows what I talking about here. We are stuck in this rut of having games that are totally based on specific classes so there is no wiggle room for customizing your character the way you want to play.

Why is it that a Knight can’t use a bow as a secondary weapon or better yet why is it a wizard can’t carry and use a sword?

I’m sure part of this is because game developers are try to limit coding needed to run the game but overall I think it is to balance out classes.

Do we really need balance in games?

I understand and I get it that limiting skills is also a way to balance out the play between classes, but do we really want balanced in a game. Yeah I know, there is plenty of bitching about this sort of thing on the game forums.

Is there balance in real life, ah no! So why is it this way in game? I might have an answer for that it’s to keep the crybabies in check!

Classless

I want a totally free open skill trees that I can build my own classes. Star Wars Galaxies did a good job with this, but it limited you with a maximum amount of skill points that could be used to learn skills. So there was some room to still customize your skills, but had to be done smartly to get most out of your character and to get most out of these skill points.

The Elder Scroll series is what I want in an RPG you have full freedom to learn everything in game. The more you use something the better you get at using it. Now that’s pretty close to real life.

I would like one more feature added that if you don’t use a skill much anymore that there is a chance of the skill level decreasing. I’m sure some of you wouldn’t like that.

Classless conclusions.

For me this is an easy choose to go classless is more open and exciting way to go just as it is in IRL. The world around us isn’t balanced so why should it be in game, besides a good ass kicking is good every now and then to bring back to reality.

Until the more developers feel as I do, we are limited to the classes that they come up with and have to stick to those rules for the given classes without a whole lot of customization.

This is just my opinion, so I ask you are you classy or classless?

2 responses to Classless Game Play

  1. On July 3rd, 2013 at 4:23 pm , Chris said...

    I completely agree. My wife and I were just having this discussion. I was explaining a combat system I’ve been working on for a month or so and mentioned to her another friends concern about balance between weapons. Bless her heart, she doesn’t care much about gaming but she shows support anyway. She said effectively the same thing, “But there’s no balance in real life.” In which I burst into tears and hugged her for her revelation that I wished I could offer the world of gamers. (Okay I didn’t cry). I’ve been fashioning my gaming experiences after the likes of Dark and Demon’s Souls, as well as Riddle of Steel and Blade of the Iron Throne. The first two offer a near classless experience, while the latter two offer realistic weapon mechanics. This looks like: a spear has a considerable advantage over a knife, but if a knife wielder can get past the spear the penalties are reversed as the spear is useless that close. Meh, that’s a rant waiting to happen. But thanks for voicing the hopefully changing tides in gaming.

  2. On July 3rd, 2013 at 10:24 pm , Chris said...

    Some day I hope my lady says something that good! You have good one hold on to here. Thanks for checking out the site.

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