Favorite in-game mechanics
I was talking over what in-game mechanics we like with a group of people today and what has been introduced or what we wished to see more of. There are hundreds that I could list from the conversation we had but here are just a few that I have to put down for the record.
Spawned events: I really loved what Rift and Guild Wars 2 did with random spawned events in game. This makes for a lot of cooperative game play with other plays that you normally might not have grouped up with and it adds to the fun of the game.
This is one of the better in-game mechanics that has been added to game in the last couple years, I would really like to see more of this in games, but at least a few of them got it right.
In-game Companions: Games like Dragons Age, Skyrim, and SWTOR have introduced the in-game mechanics of companions and brought them to the next level. These helpers lend a hand when needed and add a little bit more complexity to your game as now you have one more character to manage as far as weapons and their armor goes.
In-game companions can be to some people nothing more than a gimmick, but if these companions are balanced right can make for a great experience to your gaming.
Random Generating world: The Minecraft and CubeWorld have taken randomly generated terrains to the next level. If had to say the best is Cube World which generated terrains on the fly as you play the game which makes for unlimited replay ability.
I wish some RPG games had this feature for what would be unlimited replay value, but this would be a massive undertaking for the coders I would bet. Until then, I still can dream about the day when this happens.
So that is just a few of the game mechanics that we came up with. So today I ask you, what is your favorite game mechanic?
10 responses to Favorite in-game mechanics