abcabcabc » Favorite in-game mechanics

Favorite in-game mechanics

Posted on 9/22/2013 by with 10 comments

in-game mechanics

I was talking over what in-game mechanics we like with a group of people today and what has been introduced or what we wished to see more of. There are hundreds that I could list from the conversation we had but here are  just a few that I have to put down for the record.

Spawned events: I really loved what Rift and Guild Wars 2 did with random spawned events in game. This makes for a lot of cooperative game play with other plays that you normally might not have grouped up with and it adds to the fun of the game.

This is one of the better in-game mechanics that has been added to game in the last couple years, I would really like to see more of this in games, but at least a few of them got it right.

In-game Companions: Games like Dragons Age, Skyrim, and SWTOR have introduced the in-game mechanics of companions and brought them to the next level. These helpers lend a hand when needed and add a little bit more complexity to your game as now you have one more character to manage as far as weapons and their armor goes.

In-game companions can be to some people nothing more than a gimmick, but if these companions are balanced right can make for a great experience to your gaming.

Random Generating world: The Minecraft and CubeWorld have taken randomly generated terrains to the next level. If had to say the best is Cube World which generated terrains on the fly as you play the game which makes for unlimited replay ability.

I wish some RPG games had this feature for what would be unlimited replay value, but this would be a massive undertaking for the coders I would bet. Until then, I still can dream about the day when this happens.

So that is just a few of the game mechanics that we came up with. So today I ask you, what is your favorite game mechanic?

10 responses to Favorite in-game mechanics

  1. On September 22nd, 2013 at 10:43 pm , JervoNYC said...

    The “Blink” maneuver in Dishonored is pretty incredible; maybe my favorite in-game traversal mechanic. Was also really into pretty much everything that Red Dead Redemption did – especially the “ambient challenges.” I’m not liking them as much in GTA V; they seem a little forced and repetitive.

  2. On September 23rd, 2013 at 8:28 pm , Chris said...

    Ah yes Dishonored blink was very cool.

  3. On September 23rd, 2013 at 2:31 pm , Grady Meston said...

    I just started Blacklist and I like the white ghosting effect that indicates your last known location. Gives you some nice tactical options in combat!

    I’m not sure if this is a mechanic in all Splinter Cell games or not, but it’s definitely cool.

  4. On September 23rd, 2013 at 8:29 pm , Chris said...

    Yeah that is a good one!

  5. On September 23rd, 2013 at 5:32 pm , KJ said...

    The X-Ray mechanic: Primarily Featured in Mortal Kombat 9 and Sniper Elite V2.

  6. On September 23rd, 2013 at 8:31 pm , Chris said...

    Yeah that is a cool feature.

  7. On September 23rd, 2013 at 6:51 pm , Chris said...

    I’ll agree on the in-game companion idea — I recently went back and played Oblivion, and it was tough not having all the options that Skyrim made available.

    I’d also nominate a worst mechanic: quick-time events. QTEs might’ve been kinda cool around the first God of War or Kingdom Hearts games, but now? Having to press the right button to advance an elaborate cutscene doesn’t feel that magic anymore — especially when you go through the same sequences multiple times in one fight.

  8. On September 23rd, 2013 at 8:30 pm , Chris said...

    Yes I think companions are great if they give you the right option and the are smartly programed.

  9. On September 23rd, 2013 at 11:36 pm , Helu said...

    It’s not really a mechanic but I just don’t want anything missable, i.e., I don’t want to spend hours into a game only to discover that I’ve missed something and I can’t no longer get it like, unless I restart the whole game.

  10. On September 24th, 2013 at 9:04 pm , Chris said...

    I agree I don’t like missing things either

Leave a Reply

Your email address will not be published. Required fields are marked *

« Back home