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In-game Achievements

Posted on 8/28/2013 by with 13 comments

In-game Achievements

What is it with the in-game achievements lately? I think someone in charge of the gaming universe put a list of things that are a must have for all new games coming out and achievements is one biggest thing going right now.


I don’t understand why we even have in-game achievements anyway. I can understand some people like to collect these as badges of honor and then again some like to make sure they have completed everything that is possible in game, so achievement could be away of tracking progress too.

In-Game Achievements for everything under the sun.

I have seen just about every type of achievement that I need to see, like for crafting basic item X#, rare items, for killing X amount of animal type/enemy type, head shots, shooting down enemy airplanes, for completing missing without firing shot, for saving a friendly, the list goes on and on…


As you can see now I’m not sure how I lived without in-game achievements, regardless I don’t see these achievements going anywhere anytime soon, so if you’re a big fan like I am, then you’re golden. There was just a touch of sarcasm in that last line.

So today I ask you, do you like in-game achievements?


13 responses to In-game Achievements

  1. On August 28th, 2013 at 10:49 pm , Hatsumi said...

    When it comes to a lot of JRPG’s, I consider myself a completionist so I often use Achievements as a way to track whether I’ve gotten EVERYTHING that I can. However, aside from using them as a tracking device, I ABSOLUTELY HATE HATE HATE THEM. I hate how the number of achievements we’ve racked up translates into some kind of stupid, my-dick-is-bigger-than-yours arbitrary score. I know, tell you how I really feel, right? Haha! 🙂 Seriously, though, whenever I look at the number next to my PSN or XBL ID, I have no idea what the hell that even means. I spend a lot of time playing games that don’t necessarily even HAVE achievements, so my score may be lower than someone else’s. Does that mean that I’m not as hardcore? I doubt it. But yeah, I hate them. So very much. LOL

  2. On August 28th, 2013 at 11:10 pm , Chris said...

    I agree they are great for tracking your progress and how much time you have dedicated to a game, where your probably should have been doing something else.

    I think people can use these as a judge of how people play and shouldn’t be used to tell if a player is better than the next.

  3. On August 28th, 2013 at 11:48 pm , pjknight9 said...

    I’m a fan of achievements/trophies/whatever you want to call them. The only time they get on my nerves are when they force you to play the game in a way that is just not fun or totally against the nature of the character. Our when tired to online progress that you can never reach if you aren’t one of the first to play it.

  4. On August 29th, 2013 at 6:28 am , Southclaw said...

    I actually like them, to an extent. I think achievements should ALWAYS be for things off the beaten track, stuff that you’re not going to do ANYWAY. I can’t stand the achievement for every mission/quest/level thing that’s in a lot of games, but I like the way they can be secretive or reveal things you didn’t know about the game!

    For instance, I saw one in Tomb Raider recently that was “Rope pull 5 enemies off edges” before that I had no idea I could rope pull enemies! Fallout has some good examples of achievement names that leave you thinking “what the hell is it talking about” which results in me going out to explore and try to figure out what it is talking about.

    All in all, they are a nice concept, but a lot of games take them over the top.

  5. On August 29th, 2013 at 10:35 am , Matt said...

    It seems that gaming in many ways has turned in to sport and egoism at the same time. For Instance, a friend of mine is a trophy gatherer when it comes to PSN. His goal is to platinum as many games as possible and to have more trophies than ANYONE on his list.

    Trophies or in game achievements are held up as medals that insist how good you are at gaming, although this is far from the truth.

    While I don’t mind achievements totally, especially ones that might help you or make you go off the beaten path I truly find them as nothing more than ego inflating fodder.


  6. On August 29th, 2013 at 12:55 pm , Paul Bailey said...

    in order for a game to be released on xbox or playstation developers must support achievements/trophies, these are then natrually transfered to pc because it gives the player a sense of acomplishment

  7. On August 29th, 2013 at 1:50 pm , Matt said...

    I’m hoping that without achievements those gamers would get the same sense of achievement throughout any game they are playing. I’ve grown up through the generations and trophies/achievements in and of themselves do nothing for me. They don’t make me a better gamer although people who go by stats would like you to believe differently.

  8. On August 29th, 2013 at 8:23 pm , Chris said...

    Yeah I agree MMO’s are a different monster all together, achievement for them are more of a completion gauge and for the most useless stats.

  9. On August 29th, 2013 at 8:08 pm , Chris said...

    Yeah I think its that’s how things are going to be now.

  10. On August 29th, 2013 at 8:05 pm , Gdub said...

    I have made some commentary on the trophy/achievement subject quite a few times on my blog… I get it when it comes to Steam/PS3/Xbox… I don’t get it as much when it comes to MMOs.

    I am in agreement that they are a fun addition to gaming when looked at from the point of view that it allows you to fully “complete” the game. I dislike the outlandish ones that would have you literally pulling out your hair. I have friends with 80 or more platinum trophies and I simply do not understand where they have the time to earn them.

  11. On August 29th, 2013 at 8:09 pm , Chris said...

    gdub your are a so right, couldn’t agree with you more.

  12. On August 30th, 2013 at 4:01 am , Lauron Pegason said...

    I think it’s about being competitive and creating different “levels” of difficulty—like Heroic Mode, which in WoW has a whole new set of achievements.

    There is usually something challenging about achievements, which is what makes them appealing as players. “Side” achievements can enrich the game experience. Also, game designers cannot know specifically who will play their game, so sometimes they just add as much features they can, especially if they went viral somehow, and became a common feature, like you said.

    The more levels of difficulty you add, the more time it will take players to complete the game — which means you will have more time to work on that patch/expansion/sequel.

  13. On August 30th, 2013 at 9:00 am , Chris said...

    Thanks Lauron, that is a good observation that i hadn’t much thought of before.

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