Should games still use the “Holy trinity” or should there be a new standard?
First what is the holy trinity well that is easy enough, it use the old standards of Tank, healer, and then your DPS characters? This group works well as a team and working as a team can overcome just about anything. Working this way will limit the amount of incoming damage and at the same time increase the amount of damage done by keeping mobs at bay.
The concept was brought out with the release of D&D’s pen and paper classic games. This style worked well giving each class a job in group to make the fighting more of team based and more of a sense of accomplishment in victory.
Its funny today the more I play online games the more there is a movement to separate and instance everything. So you see some games could care less if you grouped up at all. That is fine sometimes I just want to be left alone and I can manage on my own. This is one way that they have gotten away from this style of grouping.
The other way to have 100% skill based characters, that way you can modify your own character to your own play style. This is what I would like to see more in game. This style makes group a little harder because you must plan out your roles. To me this makes the game more challenging but a lot of fun.
The MMO purists who grew up playing the pen paper game don’t like to lose this classic play style, but I prefer being able to adapt. This will keep you one your toes and should make overall game more fun to play.
So regardless of what style of game the whole grouping thing comes down to knowing your job in a group and playing it as that role. Yes, game companies it is easy to just copy what others have done before you, but that is just easy not the best way to design a game in my opinion.
The holy trinity has and will continue to lose its ground as more innovation is pushed into gaming design.
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