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Silo 3D Material Editor

Posted on 4/18/2014 by with 0 comments

Silo 3D Material Editor

A few days ago I got a question from a reader asking about the material editor and why I haven’t really covered it much. Well being honest it doesn’t have too many features that really need to be covered, unless you are an absolute beginner or you want something simple.

After thinking about what I just said, I did a double take. Maybe I should cover this after all. Now let slow down a bit. I normally I have a work flow that uses Silo, then I export the model and UV’s. I take the UV’s into Photoshop adding textures. Then create normal maps and specular maps if needed.
Beginner guide to add model textures without UV’s.

The person that responded said they want just add base colors on their model and I thought this would be a great way to show you what the material editor can do without getting involved in UV’s. Now get this straight you will not be able to make the best looking model this way, but it is a way to get models textured quickly if need a prototype model or just a basic colors.

So first let’s open up a model or better yet let’s make a cube from our Create menu. Before you create it in the options add about 6 to height width and depth of the cube. It should look like something below.

OK now open up the material editor by going to editor/options menu and finding it on the drop-down menu, or use shortcut crl+alt+n.

Switch to face (polygon) selection mode and let’s paint this cube. To paint a one of the faces on the model all we have to do is pick a color in the material editor. To do this hit the new button the new material will be called material1, then click on the diffuse button to change it to a different color. I picked a green color.

Now all you have to do to use this color is to select a few faces and then with your new material selected click then apply. There you just colored some polygons without getting into the UV’s.

What can you do with this anyway? Well if you need something quick you can as an 3ds model and these will hold the colors you just added to your model.

I added a little bit more color to the model before exporting it.

Go to File and export the model in whatever format you need, I used 3ds format because I am just going to put it into Unity and I know it supports that format.

I will let you know firsthand, that expecting your model to exactly like it does in silo and what you get out might be to different things, so you might have to tweak the colors sometimes as you will see in my next picture.

As you can see my default color didn’t come over with the model, instead I got the green color as my model base color, but still not bad at all without UV’s being done. After trying this a couple of times it looks like the base color changes to the first you apply to the model.

This isn’t the best technique for getting your models textured, but like I said it’s a great way to prototype a model with color to see if it worth putting a lot of effort into a project.


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