So you want to be a game developer! Let’s get started!
We write a lot about games and if we like them or not, but we never have got into actually making games. So what does it take to become a game developer and where can you learn, that’s what we hope to answer here with So you want to be a game developer!
Like a lot of people with a love of games I was recruited, by my brother to help him make a game sometime in the 90’s. Back then our games were strictly 2D, with me doing most of the artwork, which was quite bad when I look back now.
This two-man team had my brother as the programmer and me as the artist, not that I consider myself an artist at all, but I did my best with what I had to work with.
As we progressed I racked a lot of skills and I got better and better as I understood the programs I was working with.
Later on I have worked as a freelancer with several Indie projects supplying models, artwork, and writing as needed.
So I decided to start this series about getting you some of the information to become a game developer and what skills are needed to help out. We hope to bring some tips and hints along the way and maybe a few interviews with other developers as this series gets going.
Hopefully we can point a few new developers down the right path.
Where to Start.
Our first stop is to ask yourself what kind of game or what kind of work do you want to do on games.
The question you need to answer is, what can you do? Here are just a few of the jobs in game development. You could do them all but I think it is better master one before moving on to the next one.
3D Artist or modeler
World designer or level designer
You could always add a sub category for the business part of the business also, but I’m not going there yet.
For me that was easy I learned AutoCAD programs for work so it was obvious to me that I should use these skills to make a game. I began experiment on with different 3D modeling programs.
I settled with using Maya and now I use Silo 3D as my main modelling tools. I started using Silo 3D a lot more because it’s a little less complicated and it’s great for doing a quick model block out fast. Believe me as a 3D modeler you don’t need all the flash of the more expensive programs until later once you know what you’re doing. The lower end ones like Silo 3D do most of the same things, just on a budget.
As we get going I’ll show you some of the stuff I did for games and I will try to walk your through some tutorials on the modelling side of things.
I know I didn’t answer many questions, frankly all I did was ask question of you, but have no fear were about to start to answer your questions as we push into this series more.
So by now I hope you figured out what you want to do or at least have some ideas. In our next issue we will pick up right here and start adding the places to go and see so you can start building skills to become a game developer.
So you want to be a game developer! Is a weekly web series devoted to answering all the questions and everything about becoming a game developer.
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