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The Guild Leader Episode #11

The Guild Leader

The Guild Leader Episode #11

Guild Leadership part 1: effectively managing your officers.

I have said this many time during the course of writing this column that you can’t lead your guild alone. Well you can, but it’s just way too much work. Way too much work in my opinion and eventually it will all come crashing down when you feel burnt out you won’t give a damn anymore and that will be it for your tenure as a guild leader.

You don’t need that to happen to your guild.  It’s ok to ask for help! That is way the average person joins a guild to begin with.

To lead a great guild you need great people!

If you don’t believe that than you’re in the wrong game mate! If your guild isn’t out to help your members why should they help you?

To be an effective leader you need to surround yourself with like-minded people that can lend a hand with the guild leadership. This will make everything much run smoother, this isn’t always possible but you can do your best to get the best people.

Good people, good Guild and easier job for guild leader! Before I go on don’t think that being a guild leader is easy.

Managing Guild Officers

So what is the best way to manage your guild officers? Well that’s a tough one, but start by getting to know you guild officers. You should know them pretty good already there guild officers. That is if you had them go through a screening process as I suggested in an earlier episode.

Ask: First let’s ask them what duties they would like to perform for the guild. You should have an idea of what needs to be done, but if the officer likes the job they will do a better job.

So if possible let them choose their job.

Strength/weakness: You as a guild leader need to be able to spot a guild officers strengths and weaknesses. This one other way to narrow down what jobs a guild officer would be best at.

Do you want a guild officer that is shy to run your raids? Nope. You want someone that doesn’t mind barking orders when needed.

Tell: As a last resort you will need to make someone do a job nobody wanted to do. It happens. If this is the case I would do it as much as I could or we would setup a rotation schedule, to share the duties with other officers. Shared duties is the best way to go about getting this job done.

A guild leader never wants to tell people to do something they don’t want to do. This is a game after you’re supposed to be having fun. So share the burden with them.

In my experience the duty which most officers don’t want to do is recruiting. Why I not sure? I guess it is awkward for player to talk to new players. I have never had that problem.

Ask for feedback: Ask for feedback, does your officer need help? Keep tab on their jobs so they don’t get overwhelmed. You might want to keep a log so that you stay on top of thing and keep note about how to improve this task.

You should keep notes about personnel so that you have an idea who could help or do the job better than current duty holder.

I highly recommend a rotational shift to limit any player burn out. Or when the player have taken the night off.

Conclusions

When you promoted someone to the rank of guild officer you should have every ounce of confidence in that person. This person is someone who can step up and led you guild party to victory without any being said to them.

The guild officers are the blood flowing through the veins of your guild. Without them your guild would be nothing.

In a perfect world you would never have to say anything to your guild officers. I have had a few of these officers in my time in game and there few and far between of them. So when you do find them keep them happy.

There is no magic bullet as a guild leader to keep everyone happy, but assigning the right job can keep them a lot happier than not. And keeping your guild officers happy is the first step in effectively managing your staff.

In the next episode we’ll continue to part 2 and we will cover more techniques for effectively managing your officers.

The Guild Leader” is a weekly series by Beer and Joysticks .com and written by Chris Gillis covering all aspects of being a better guild leader. If you have any questions or comments we welcome them below this article.

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Chris Chris Gillis - Chris Beer and Joysticks: Acting Editor and Contributor ------ Chris has been writing about just about every subject ever conceived, but prefers writing in tech/video game genres. Chris pens the series The Guild Leader along with contributing across the spectrum on Beer and Joysticks. When not writing, he trolls the most popular MMO games with a cup of his favorite lager and then comes back here to spout off about his experiences good and bad.
Chris has written 406 awesome articles.

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